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Chrono clock game uncensored
Chrono clock game uncensored





chrono clock game uncensored

A character game need not be obsessed with plot so as long as it develops affable characters. Nonetheless, this is a complaint on the topic of plot. To clarify, it’s akin to getting a formal trophy after an achievement the trophy itself has no significance, but is meaningful in some type of way (the true heroine route is analogous to a trophy as her route is unlocked after the other routes and contains just brief, ‘you did it’ sentiments). But, it does so not in a true, thematically-meaningful way - but in an ‘afterthought’ type of manner. The true heroine, which is traditionally used to ‘tie’ a work together, fulfills its function in Chrono Clock. Despite some initial interesting foreshadowing and characterization of the true heroine (her background, and her ‘bad luck’), absolutely none of it is explored. Within this route, the protagonist and the true heroine profess the greatest love, all the while, not having any of that romantic love developed in a convincing manner. The ‘true’ heroine ironically, is given a ten minute route. There are six heroines within the work, the first five with full-length routes. The majority of the character routes within the work are centered on the character interactions - the plot developments have marginal, or minor significance.

chrono clock game uncensored

The work’s best described as a character game with incidental plot elements. I want a clock to turn back time – 20 hours of it to be exact. There are nukige out there with more consistent, enthralling plot lines.







Chrono clock game uncensored